能较容易的设计一个命令队列
在需要的情况下较容易地将命令记入日志
允许接收请求的一方决定是否要否决请求
可以容易实现对请求的撤销和重做
由于加进新的具体命令类不影响其他的类,因此增加新的具体命令类很容易
命令模式把请求一个操作的对象 与 知道怎么执行一个操作的对象 分隔开
在需要的时候通过重构实现这个模式并不困难,只有在真正需要如撤销、恢复操作等功能时,把原来的代码重构为命令模式才有意义。
using System;
using System.Collections.Generic;
using System.Text;namespace 命令模式
{class Program{static void Main(string[] args){Receiver r = new Receiver();//接收者,执行者Command c = new ConcreteCommand(r); Invoker i = new Invoker(); //请求一个操作的对象// Set and execute command i.SetCommand(c);i.ExecuteCommand();Console.Read();}}//抽象命令类: 包含一个接收者对象,执行命令(接收者)abstract class Command{protected Receiver receiver;public Command(Receiver receiver){this.receiver = receiver;}abstract public void Execute();}//具体命令 : 实现执行---调用接收者的动作 class ConcreteCommand : Command{public ConcreteCommand(Receiver receiver):base(receiver) { }public override void Execute(){receiver.Action();}}//接收者及执行动作class Receiver{public void Action(){Console.WriteLine("执行请求!");}}//请求操作者 包括一个请求的命令, 执行命令class Invoker{private Command command;public void SetCommand(Command command){this.command = command;}public void ExecuteCommand(){command.Execute();}}}
烤羊肉串、服务员 、客户订单命令:
命令: 抽象类、具体类
命令包括接收者对象和执行命令方法
烤肉串者: 仅包括动作。
服务员:维护一个命令队列(可增加、撤销)、通知命令执行
using System;
using System.Collections.Generic;
using System.Text;namespace 命令模式
{class Program{static void Main(string[] args){//开店前的准备Barbecuer boy = new Barbecuer();Command bakeMuttonCommand1 = new BakeMuttonCommand(boy);Command bakeMuttonCommand2 = new BakeMuttonCommand(boy);Command bakeChickenWingCommand1 = new BakeChickenWingCommand(boy);Waiter girl = new Waiter();//开门营业 顾客点菜girl.SetOrder(bakeMuttonCommand1);girl.SetOrder(bakeMuttonCommand2);girl.SetOrder(bakeChickenWingCommand1);//点菜完闭,通知厨房girl.Notify();Console.Read();}}//服务员public class Waiter{private IList orders = new List();//设置订单public void SetOrder(Command command){if (command.ToString() == "命令模式.BakeChickenWingCommand"){Console.WriteLine("服务员:鸡翅没有了,请点别的烧烤。");}else{orders.Add(command);Console.WriteLine("增加订单:" + command.ToString() + " 时间:" + DateTime.Now.ToString());}}//取消订单public void CancelOrder(Command command){orders.Remove(command);Console.WriteLine("取消订单:" + command.ToString() + " 时间:" + DateTime.Now.ToString());}//通知全部执行public void Notify(){foreach (Command cmd in orders){cmd.ExcuteCommand();}}}//抽象命令public abstract class Command{protected Barbecuer receiver;public Command(Barbecuer receiver){this.receiver = receiver;}//执行命令abstract public void ExcuteCommand();}//烤羊肉串命令class BakeMuttonCommand : Command{public BakeMuttonCommand(Barbecuer receiver): base(receiver){ }public override void ExcuteCommand(){receiver.BakeMutton();}}//烤鸡翅命令class BakeChickenWingCommand : Command{public BakeChickenWingCommand(Barbecuer receiver): base(receiver){ }public override void ExcuteCommand(){receiver.BakeChickenWing();}}//烤肉串者public class Barbecuer{public void BakeMutton(){Console.WriteLine("烤羊肉串!");}public void BakeChickenWing(){Console.WriteLine("烤鸡翅!");}}}
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